![]() The story of the game takes place between Star Wars Episode IV and V, with the opening levels taking place shortly after the events of IV. LucasArts then commissioned developers Factor 5 with creating an entire game around flight and combat elements using the ships of the Rebel Alliance. I remember how impressive it was being able to participate in one of my favorite moments of the Star Wars Trilogy(Original) and how easily you could do everything from shoot down TIE Fighters to tangling up AT-ATs with your harpoon and tow cable. The very first level you play as mercenary Dash Render piloting a Snowspeeder during the Battle of Hoth. The genesis of Rogue Squadron can be pinned to Shadows of the Empire (LOVE this game also!) which was released in November 1996, shortly after the launch of the N64. One of the most engrossing aspects of playing Star Wars games was being able to do everything from experiencing moments from the movies yourself or simply exploring the numerous planets lining the galaxy to the ships and weaponry used by the Imperials and Rebel Alliance alike – Rogue Squadron delivered all of these. For a full historical context, this was 6 months before The Phantom Menace was even released in theaters to much….um…discussion…so the Star Wars expanded universe was depicted primarily in books, comics, and video games. This game was everything a young Star Wars fan could want at the time. Unfortunately for myself, the game came out AFTER my birthday and just a little TOO close to Christmas, so I wasn’t able to get the game until January of 1999…but it was definitely worth the wait as it is still one of my favorite games for the N64. ![]() Rogue Squadron was released on the N64 on Decemin North America two days after my 13th birthday. Star Wars: Rogue Squadron on Nintendo 64 is without a doubt an example of these types of games for me. ![]() Games that still provide that spark of youthful enthusiasm even after all these years. We all have games from our childhood that hold a special place, that we still find ourselves coming back to. ![]()
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